Time : Different Types Identified // Detailed Analysis of use in Films ( including Run,Lola,Run)Posted Aug 26, 2011 at 10:02 AM |
Time
Time is a wholly interesting topic. We as humans associate everything with time. Our days, weeks, months and years are very cyclic in nature and revolve entirely around time. Also we gage distance between places in the amount of time it would take to arrive to the new location. For example, Kennedy NY, is about 20 minutes away from Lakewood NY, NYC is about nine hours away from Western NY. When we think about about time these are the type of associations we imagine. All of these are examples of objective clock time. No matter what is happening during the time, one day is always 24 hours, one hour is always 60 minutes, one minute is always 60 seconds. It is objective, it does not change based on anyone's perception.
Another type of time is subjective perception time. If you have ever uttered the phrase, “time flies when you’re having fun”, or “that class dragged on forever”, you have spoken in reference to subjective perception time. While clock time always remains constant, subjective time changes greatly based on one’s perception. Some definite examples of this exits in our day to day lives. For example earlier this year I took an interesting class entitled “Digital Video Production”. In this class I found that while I was working hard on editing an important project the clock would simply fly through its routine, I could spend hours upon hours of time working and it seems so little as I am so clearly focused. During the same class while the instructor was engaged in lectures towards the class, and I was separately silently daydreaming about which of two shots might be better in a particular situation, time would seem to go about as slowly as was possible.
In regards to the concept of mise en scene in everyday life I believe we spend the huge majority of our day viewing the world through mise en scene, while we watch the world around us for the most part it is all one continuous shot. We see things from one angle, from one position; looking out.
Times when we view the world in montage, have to in some way be connected to lapses in awareness. If we are daydreaming and blankly staring when we are awaken from this state, might be considered montage. When we wake up from complete sleep, or are nodding on and off, we are viewing our surroundings through montage. Also when we envision things in our future, or reminiscence about things in our past, we use montage.
Recently I have finished watching the great foreign film “Run, Lola, Run.” This movie is an incredible example of uniqueness in regards to the comparison of clock time compared to story time. Within the story Lola was given 20 minutes in order to acquire a certain amount of money and meet Manny at a predetermined location. Within the story Lola was given three chances to complete the mission successfully. Each attempt took up about 20 minutes of sequence time, while at the same time taking 20 minutes of actual clock time. These three attempts, combined with a 15 minute introduction, and 15 minute conclusion, contributed to the complete 90 minute running time of the film. The scene time of this movie was different depending on the particular shot used. The shots depicting Lola running were much faster than the scenes with conversations between characters. However, when one added up the quick running scenes which represented a large amount of the sequence time, but not a large amount of actual clock time, and the conversations which took up a small percentage of the sequence time within the story line, but a large amount of actual clock time, each segment lasted 20 minutes.
Films can utilize many methods to warp our perception of time. Flashbacks and fast forwards key viewers into important parts of the story while the characters (in the “real time” associated within the film) stay still. Accelerated montage shows us a long event in a series of relatively quick shots. A week long binge at a casino might be compressed into a 120 second scene such as in the film "21". However when that montage is over the audience understands an entire weekend has elapsed within the story.
Slow motion works in an opposite way as accelerated montage. An event which actually occurs in a very short time is slowed down for additional emphasis on its importance. For example in "Rocky" when Sylvester Stallone delivers the final knock out punch to his opponent. The punch is shown in extreme slow motion. However, after the slow motion ends, the audience knows the punch only took a second within the story line of the film.
Time and motion are also manipulated by a director, based on his choice of shots. A long drawn out establishing shot overlooking a desert with a figure walking across a non-moving camera shot takes a very long time, or at the least makes the audience perceive the walk is taking a very long time. However, if a moving camera pans over a figure walking through a desert we perceive the walk as occurring more quickly, the journey being less perilous, etc.
The aspects of time that I find most appealing is their use in films. I find it amazing how a difference in the type of shot, the secondary and tertisheray motion of the shot influences it so much. I think it is extremely interesting to compare two scenes of the same sequence time: one shot in montage, and the other shot in mise en scene, and compare the amount of time that is implied to of taken place. I find this very magical, the fact that a director can have a 20 minute scene displaying anywhere from a few seconds to an entire lifetime of sequence time.
Time is a wholly interesting topic. We as humans associate everything with time. Our days, weeks, months and years are very cyclic in nature and revolve entirely around time. Also we gage distance between places in the amount of time it would take to arrive to the new location. For example, Kennedy NY, is about 20 minutes away from Lakewood NY, NYC is about nine hours away from Western NY. When we think about about time these are the type of associations we imagine. All of these are examples of objective clock time. No matter what is happening during the time, one day is always 24 hours, one hour is always 60 minutes, one minute is always 60 seconds. It is objective, it does not change based on anyone's perception.
Another type of time is subjective perception time. If you have ever uttered the phrase, “time flies when you’re having fun”, or “that class dragged on forever”, you have spoken in reference to subjective perception time. While clock time always remains constant, subjective time changes greatly based on one’s perception. Some definite examples of this exits in our day to day lives. For example earlier this year I took an interesting class entitled “Digital Video Production”. In this class I found that while I was working hard on editing an important project the clock would simply fly through its routine, I could spend hours upon hours of time working and it seems so little as I am so clearly focused. During the same class while the instructor was engaged in lectures towards the class, and I was separately silently daydreaming about which of two shots might be better in a particular situation, time would seem to go about as slowly as was possible.
In regards to the concept of mise en scene in everyday life I believe we spend the huge majority of our day viewing the world through mise en scene, while we watch the world around us for the most part it is all one continuous shot. We see things from one angle, from one position; looking out.
Times when we view the world in montage, have to in some way be connected to lapses in awareness. If we are daydreaming and blankly staring when we are awaken from this state, might be considered montage. When we wake up from complete sleep, or are nodding on and off, we are viewing our surroundings through montage. Also when we envision things in our future, or reminiscence about things in our past, we use montage.
Recently I have finished watching the great foreign film “Run, Lola, Run.” This movie is an incredible example of uniqueness in regards to the comparison of clock time compared to story time. Within the story Lola was given 20 minutes in order to acquire a certain amount of money and meet Manny at a predetermined location. Within the story Lola was given three chances to complete the mission successfully. Each attempt took up about 20 minutes of sequence time, while at the same time taking 20 minutes of actual clock time. These three attempts, combined with a 15 minute introduction, and 15 minute conclusion, contributed to the complete 90 minute running time of the film. The scene time of this movie was different depending on the particular shot used. The shots depicting Lola running were much faster than the scenes with conversations between characters. However, when one added up the quick running scenes which represented a large amount of the sequence time, but not a large amount of actual clock time, and the conversations which took up a small percentage of the sequence time within the story line, but a large amount of actual clock time, each segment lasted 20 minutes.
Films can utilize many methods to warp our perception of time. Flashbacks and fast forwards key viewers into important parts of the story while the characters (in the “real time” associated within the film) stay still. Accelerated montage shows us a long event in a series of relatively quick shots. A week long binge at a casino might be compressed into a 120 second scene such as in the film "21". However when that montage is over the audience understands an entire weekend has elapsed within the story.
Slow motion works in an opposite way as accelerated montage. An event which actually occurs in a very short time is slowed down for additional emphasis on its importance. For example in "Rocky" when Sylvester Stallone delivers the final knock out punch to his opponent. The punch is shown in extreme slow motion. However, after the slow motion ends, the audience knows the punch only took a second within the story line of the film.
Time and motion are also manipulated by a director, based on his choice of shots. A long drawn out establishing shot overlooking a desert with a figure walking across a non-moving camera shot takes a very long time, or at the least makes the audience perceive the walk is taking a very long time. However, if a moving camera pans over a figure walking through a desert we perceive the walk as occurring more quickly, the journey being less perilous, etc.
The aspects of time that I find most appealing is their use in films. I find it amazing how a difference in the type of shot, the secondary and tertisheray motion of the shot influences it so much. I think it is extremely interesting to compare two scenes of the same sequence time: one shot in montage, and the other shot in mise en scene, and compare the amount of time that is implied to of taken place. I find this very magical, the fact that a director can have a 20 minute scene displaying anywhere from a few seconds to an entire lifetime of sequence time.











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